Saw VI (Theatrical - 2009)
Lionsgate / 2009
Directed by Kevin Greutert
Written by Marcus Dunstan and Patrick Melton
Cast: Tobin Bell, Costas Mandylor, Betsy Russell, Shawnee Smith, Mark Rolston
Review by Jude Felton

 


The tagline for this latest installment in the horror juggernaut that is the Saw franchise is "His disease is spreading", and it is wonderfully apt. Aside from being a astoundly inventive creator of severely painful traps John Kramer (Tobin Bell) was suffering from terminal cancer, so it only seems right that the series should touch on the healthcare system. After all, wouldn't his medical bills be astronomical?

The healthcare company in question is run by a ruthless son of a bitch who will do all he can to avoid paying out anything to his customers. As you can imagine this does not sit well with the self righteous Kramer. So, in this latest game, Detective Hoffman (Costas Mandylor) sets the wheels in motion on a new set of traps intent on showing that the healthcare company the real meaning of life, and those that have the power to give or take it.

Alongside this main thread of the plot we also follow the FBI's continuing investigation into the Jigsaw murders. Although they believe that Agent Straum was responsible in helping Kramer, they still aren't totally convinced. So, along with running the new game, Hoffman has to keep an eye on this new investigation so as to not get caught himself. On top of all this we get more background between Kramer, Hoffman and the returning Amanda (Shawnee Smith), as well as revealing the true involvement of Kramer's ex-wife Jill. And yes, the contents of the box from Saw V are revealed here.

Saw VI is a far more coherent addition to the series than some of the previous movies, and believe it or not actually serves to enhance all that has gone before. The flashbacks, and yes there are a few, don't seem forced which make Tobin Bell's inclusion vital rather than cheap.

As you might expect there are plenty of traps, or games if you will, some more gruesome than others, but all equally as effective as each other. My only real gripe being the fact that constructing and setting them all up would be a complete bloody logistical nightmare, as some of them would involve some serious engineering. Ah well, let's just roll with it shall we?

Visually this flick definitely has the feel of a Saw movie, yet it manages to keep its own identity thanks to newcomer Greutert's solid direction. As for the writing, it seems that Dunstan and Melton found more of a groove to this one after part 5. Although Saw V and VI were written back to back it seemed to me that they were building to this one, whilst still managing to leave it open for the inevitable seventh movie.

 
 

Saw VI manages to surprise in the fact that it does seem to be a step forward in the franchise, and is definitely one of the better sequels, especially after the relatively lackluster fifth movie. Those that have become jaded with its annual assault may even find themselves coming back to it, whereas the fans should lap it up. A stronger story, plenty of blood and guts and twists and turns all add up to making this a superior sequel that is well worth checking out. This is one game worth playing.

 
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